Below is a collection of my professional and personal work.
Personal Project: Mario Bros 2.0
January 2017
High-Poly sculpts in Z-Brush and Marvelous Designer.
Low-Poly modeling and Animation in Maya.
Texturing in Z-Brush, Photoshop and XNormal.
Game Design and Shaders in Unreal Engine 4.
Personal Project: Pet Squad Racing (Out on Steam Early Access)
March 2017 - August 2017
Game project I did on my own to learn about Unreal Engine 4.
High-Poly sculpts in Z-Brush, Maya and Marvelous Designer.
Low-Poly modeling and Animation done in Maya.
Texturing in Photoshop, Z-brush and XNormal.
Avalanche Studios: TheHunter and TheHunter: Primal
September 2012 - May 2016
Characters, Clothing, Weapons, Equipment, Vegetation and Level Design.
High-Poly sculpts in Z-Brush and MudBox.
Low-Poly modeling in Maya.
Texturing in Photoshop and XNormal.
Prepped and Set up for the in house Game Engine.
Personal Project of various kinds and completion:
Aprox. 2016 - 2018
High-Poly sculpts in Z-Brush and Marvelous Designer.
Low-Poly modeling in Maya.
Texturing in Photoshop, Z-brush and XNormal.
Unreal Engine 4.