Below is a collection of my professional and personal work.

Personal Project: Mario Bros 2.0

January 2017

 

High-Poly sculpts in Z-Brush and Marvelous Designer.

Low-Poly modeling and Animation in Maya.

Texturing in Z-Brush, Photoshop and XNormal.

Game Design and Shaders in Unreal Engine 4.

Personal Project: Pet Squad Racing (Out on Steam Early Access)

March 2017 - August 2017

 

Game project I did on my own to learn about Unreal Engine 4.

High-Poly sculpts in Z-Brush, Maya and Marvelous Designer.

Low-Poly modeling and Animation done in Maya.

Texturing in Photoshop, Z-brush and XNormal.

Avalanche Studios: TheHunter and TheHunter: Primal

September 2012 - May 2016

 

Characters, Clothing, Weapons, Equipment, Vegetation and Level Design.

High-Poly sculpts in Z-Brush and MudBox.

Low-Poly modeling in Maya.

Texturing in Photoshop and XNormal.

Prepped and Set up for the in house Game Engine.

Personal Project of various kinds and completion:

Aprox. 2016 - 2018

 

High-Poly sculpts in Z-Brush and Marvelous Designer.

Low-Poly modeling in Maya.

Texturing in Photoshop, Z-brush and XNormal.

Unreal Engine 4.